Mohaa Unwrapped ! - Debuging, menus, commands and variables

Discussion in 'Allied Assault' started by scorpio Midget, Oct 15, 2002.

  1. scorpio Midget Private

    Contributions:
    55
    The following is just some quick notes about lots of features in Mohaa that you may not be aware of.

    They include, how to debug your scripts, finding out the list of commands and variables available from console, cfg files and keybindings, hidden menus, useful cfg files for developers, turning off the startup adverts.

    It's a bit long winded, and typed in about 5 mins so don't be too critical ... it will be worth your time reading it though, and if you want any better explanations just ask ;)


    Inside mohaa there is EDITSCRIPT and NOTEPAD

    the difference being that they are the same app, but Editscript autoloads up the main map script.

    Now you have to be careful !!!

    If you use EDITSCRIPT and then save your changes, it saves the file into the local directory. For instance if you were editing obj_team1, it would save the file into mohaa\main\obj\obj_team1

    no say you came back to play that map several days/weeks l8r, mohaa will load all the pk3s up, and then it will use that local file as the map script, not the one thats in the pk3 !!!

    So basically be careful when using editscript, remember to either delete the file after you've played with it, or move it to where your map/bsp is stored, so you add it to your pk3.


    Although Editscript and Notepad are useful, i find it much easier to use Wordpad.

    Start mohaa, then use ALT-ENTER to send into windowed mode, then you can use Wordpad (better than notepad) to edit your scripts.


    And yes after you edit a script you need to save it, bring up console, and type RESTART. This reloads the scripts and you can see the changes.

    If your wanting to debug your maps, it's best to start mohaa in developer mode, in console, type "developer 1".
    Some maps also look for the debug variable so type "debug 1"
    And finally start up the logfile by typing "logfile 2"

    When u exit mohaa, and look in the main folder you will find a file called, qconsole.log. Edit this file with Wordpad (or similar) and you will have a copy of the errors/messages that appeared in console as you were running the game.


    To help debug your own maps, use the ' println "text" ' commands in your scripts

    the println command sends a string to the console, and this is captured by the logfile.

    by placing them at the start and end of each thread, and other places inside your loops etc, you can soon see how your map script is being processed. You can also output variables with lines like:

    println "this is some text"
    println "Self = " self
    println "My doors opening sound is " $mydoor.sound_open_start
    println "THREAD mythread: Self = " self " and local.counter = " local.counter

    by using these commands in your scripts, and turning on developer, debug and logfile, you can rapidly speed up development of your map and also track down errors very quickly.


    There are many many hidden menus in mohaa, most are cheat protected. To see a list either look in the pk3 files for the "*.URC" files, or bring down console and type "listmenus"

    to show a menu type:

    pushmenu <menuname>
    pushmenu controls

    to hide a menu type:
    popmenu <menuname>
    popmenu controls



    Also in the pk3's are lots of CFG files, which set up many key bindings, several of these are for debugging commands, to speed up development.

    Just search the pk3's for all the CFG files, and then from console type
    exec <CFG filename>
    exec decapitator

    great fun can be had with these
    ( i recommend u edit the cfg with wordpad and print it out, so you know which keys are assigned to which functions)


    if you want to experiment with all the commands and variables available do this:

    bring down console

    type:
    logfile 2
    cmdlist
    cvarlist

    "cmdlist" gives the list of commands
    "cvarlist" gives the list of cvars

    this wil capture the output to the qconsole.log file, so you can edit them at your leasure after leaving mohaa, lookin the mohaa\main folder for the file.

    it's worth doing this from the mainmenu, inside a SP game and inside a MP game, because some commands are only available at certain times.


    You'll see lots of postings from peeps like MPowell etc about making strange fishbowl effect views, and showing triangles in the render window ... well if you play with the hidden menus and check out the cmdlist and cvarlist you'll soon discover how to it yourself.


    And here is a little treat for you. These are the commands i have in my startup.cfg file (which i autoload when i start mohaa), they turn on all the debug info for me automatically, but also let me toggle debug mode on/off by using just F11

    // my debug stuff
    //Output console messages to a log file
    bind F11 vstr dbg
    set dbg vstr debug_0
    set developer 1
    set debug 1
    set logfile 2
    set debug_1 "set dbg vstr debug_0;echo DEBUGMODE ON;developer 1;debug 1;logfile 2"
    set debug_0 "set dbg vstr debug_1;echo DEBUGMODE OFF;developer 0;debug 0;logfile 0"

    If you copy your mohaa shortcut on your desktop and rename it as Mohaa Developer Mode and then call up the properties for the shortcut, and use this shortcut line:

    C:\GAMES\MOHAA\MOHAA.exe +set thereisnomonkey 1 +set developer 1 + set cheats 1 +set ui_console 1 +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 +set ui_skip_legalscreen 1 +exec startup.cfg

    *note you might have to change the path

    this will autoload your STARTUP.CFG file, turns off all the intro adverts, displays the console for you, turns on cheats for the hidden menus (try SP mode for them).

    Well that's enough from me for the moment, hope at least some of the above will be useful to you, and enlighten you that what some people are making out to be BLACK-MAGIC, is actually just normal commands/functionality thats built into mohaa as standard.

    Have fun ...
    2 people like this.
  2. scorpio Midget Private

    Contributions:
    55
    List of CFG Files:

    inside pak0.pk3
    --------------------

    autoexec
    av
    decaptitator
    default
    development
    earl
    fffx
    high
    jason
    low
    maplist_ffa
    maplist_obj
    maplist_team
    medium
    menu
    nate
    safemode
    1 person likes this.
  3. scorpio Midget Private

    Contributions:
    55
    Menus:

    use pushmenu <menuname> to display and pushmenu <menuname> to hide

    beachobjmenu
    hud_fraglimit
    hud_score
    hud_timelimit
    project
    connecting
    DM_Round_Scoreboard
    DM_Scoreboard
    errormessage
    joininternetgame
    joinlangame
    joinnetgame
    Obj_Scoreboard
    serverdisconnected
    servertimeout
    wrongversion
    advancedoptions
    animate2
    audio_options
    badserveraddy
    briefing1a
    briefing1b
    briefing1c
    briefing1c2
    briefing1d
    briefing1e
    briefing1f
    briefing1f2
    briefing1g
    briefing2a
    briefing2b
    briefing2b2
    briefing2b3
    briefing2b4
    briefing2b5
    briefing2b6
    briefing2c
    briefing2d
    briefing2e
    briefing2f
    briefing3a
    briefing3b
    briefing3b2
    briefing3c
    briefing3c2
    briefing3c3
    briefing3c4
    briefing3d
    briefing3e
    briefing3f
    briefing3g
    briefing3h
    briefing3i
    briefing4a
    briefing4b
    briefing4b2
    briefing4c
    briefing4d
    briefing4e
    briefing4f
    briefing5a
    briefing5a2
    briefing5a3
    briefing5b
    briefing5c
    briefing5d
    briefing5e
    briefing6a
    briefing6b
    briefing6b2
    briefing6c
    briefing6c2
    briefing6d
    briefing6d2
    briefing6e
    briefingroom
    CinemaQuickmenu
    camera
    credits1
    crosshair
    dday1
    dday2
    decals
    demohelp
    disconnected
    SelectFFAModel
    dm_main
    SelectPrimaryWeapon
    SelectTeam
    eascreen
    emitter
    greytest
    hud_ammo_BAR
    hud_ammo_Bazooka
    hud_ammo_
    hud_ammo_M1 Garand
    hud_ammo_Mauser KAR 98K
    hud_ammo_KAR98 - Sniper
    hud_ammo_Frag Grenade
    hud_ammo_MP40
    hud_ammo_StG 44
    hud_ammo_Walther P38
    hud_ammo_Panzerschreck
    hud_ammo_Shotgun
    hud_ammo_Hi-Standard Silenced
    hud_ammo_Springfield '03 Sniper
    hud_ammo_Stielhandgranate
    hud_ammo_Thompson
    hud_compass
    hud_health
    hud_items
    hud_stopwatch
    hud_weapons
    joingame
    LevelDesign
    loading_default
    m1l1
    m1l2a
    m1l2b
    m1l3a
    m2l1
    m2l2a
    m2l3
    m3l1a
    m3l2
    m3l3
    m4l1
    m4l2
    m4l3
    m5l1a
    m5l2a
    m5l3
    m6l1a
    m6l1c
    m6l2a
    m6l2b
    m6l3a
    dm/mohdm1
    dm/mohdm2
    dm/mohdm3
    dm/mohdm4
    dm/mohdm5
    dm/mohdm6
    dm/mohdm7
    obj/obj_team1
    obj/obj_team2
    obj/obj_team3
    obj/obj_team4
    obj/obj_team5
    loadsave
    loadsave_mp
    LODTool
    main
    medals
    mission1difficulty
    mission1_briefing
    mission2difficulty
    mission2_briefing
    mission3difficulty
    mission3_briefing
    mission4difficulty
    mission4_briefing
    mission5difficulty
    mission5_briefing
    mission6difficulty
    mission6_briefing
    multiplayer
    multiplayerstart
    multiplayerstart_ffa
    multiplayerstart_obj
    multiplayerstart_round
    multiplayerstart_team
    ObjSelectTeam
    options_main
    serverfull
    smoke
    StatsScreen_Failed
    StatsScreen_Success
    video_options
    war_records
    zound
    controls
    hud_ammo_Colt 45
    mpoptions
  4. scorpio Midget Private

    Contributions:
    55
    Variables (cvarslist)

    From the main menu: (no map running)

    g_lastsave ""
    A com_autodialdata ""
    snd_maxdelay "12"
    snd_mindelay "2"
    snd_chance "1"
    snd_volume "1"
    snd_mindist "160"
    snd_reverblevel "0.5"
    snd_reverbtype "0"
    snd_yaw "0"
    snd_height "16"
    snd_length "16"
    snd_width "16"
    cg_te_alpha "1"
    cg_te_color_g "1"
    cg_te_color_r "1"
    cg_te_color_b "1"
    cg_te_filename "dump/testemitter.txt"
    cam_angles_yaw "0"
    cam_angles_pitch "0"
    cam_angles_roll "0"
    viewmodelactionweight "0"
    viewmodelnormaltime "0"
    viewmodelanimnum2 "0"
    viewmodelblend "0"
    viewmodelanimslot "0"
    viewmodelsyncrate "0"
    subteam3 "0"
    subtitle3 ""
    subteam2 "0"
    subtitle2 ""
    subteam1 "0"
    subtitle1 ""
    subteam0 "0"
    subtitle0 ""
    cg_hud "1"
    dlg_badsave "This save game is invalid"
    A ui_startmap ""
    cl_movieaudio "1"
    A cl_greenfps "0"
    ui_returnmenu "0"
    ui_failed "0"
    ui_success "0"
    ui_gotmedal "0"
    ui_gmboxspam "1"
    ui_NumShotsFired "0"
    ui_NumHits "0"
    ui_NumComplete "0"
    ui_NumObjectives "0"
    ui_Accuracy "0"
    ui_PreferredWeapon "none"
    ui_NumHitsTaken "0"
    ui_NumObjectsDestroyed "0"
    ui_NumEnemysKilled "0"
    ui_HeadShots "0"
    ui_TorsoShots "0"
    ui_LeftLegShots "0"
    ui_RightLegShots "0"
    ui_LeftArmShots "0"
    ui_RightArmShots "0"
    ui_GroinShots "0"
    ui_GunneryEvaluation "0"
    ui_health_end "0"
    ui_health_start "0"
    ui_drawcoords "0"
    ui_inventoryfile "global/inventory.txt"
    ui_newvidmode "4"
    ui_compass "1"
    ui_debugload "0"
    soundoverlay "0"
    A ui_itemsbar "0"
    A ui_weaponsbartime "2500"
    A ui_weaponsbar "1"
    A ui_consoleposition ""
    A ui_gmbox "1"
    A ui_minicon "0"
    A s_obstruction_cal_time "500"
    s_show_sounds "0"
    s_show_num_active_sounds "0"
    s_show_cpu "0"
    s_initsound "1"
    A s_dialogscale "1"
    C s_testsound "0"
    C s_show "0"
    A s_mixPreStep "0.05"
    AL s_loadas8bit "0"
    A s_separation "0.5"
    A s_ambientvolume "1.00"
    A s_musicvolume "0.9"
    A s_volume "0.9"
    L net_port "12203"
    L net_ip "192.168.123.171"
    AL net_socksPassword ""
    AL net_socksUsername ""
    AL net_socksPort "1080"
    AL net_socksServer ""
    AL net_socksEnabled "0"
    AL net_noipx "1"
    AL net_noudp "0"
    C graphshift "0"
    C graphscale "1"
    C graphheight "32"
    C debuggraph "0"
    C timegraph "0"
    A ff_disabled ""
    ff_developer "0"
    ff_ensureShake "1"
    A ff_defaultTension "1"
    A use_ff "1"
    dcl_texturescale "32"
    dcl_maxoffset "10"
    dcl_minsegment "24"
    dcl_maxsegment "512"
    dcl_pathmode "0"
    dcl_dostring "apply to all"
    dcl_dobmodels "1"
    dcl_doterrain "1"
    dcl_doworld "1"
    dcl_dolighting "1"
    dcl_alpha "1"
    dcl_b "1"
    dcl_g "1"
    dcl_r "1"
    dcl_rotation "0"
    dcl_widthscale "1"
    dcl_heightscale "1"
    dcl_radius "16"
    dcl_shader "blastmark"
    dcl_shiftstep "4"
    dcl_autogetinfo "1"
    dcl_showcurrent "1"
    L dcl_editmode "0"
    r_gfxinfo "
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: Radeon VE DDR x86/SSE
    GL_VERSION: 1.2.2333 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_crossbar
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_blend
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_ATIX_envmap_bumpmap
    GL_EXTENSIONS: GL_ATIX_pn_triangles
    GL_EXTENSIONS: GL_ATIX_texture_env_combine3
    GL_EXTENSIONS: GL_ATIX_texture_env_route
    GL_EXTENSIONS: GL_ATI_texture_mirror_once
    GL_EXTENSIONS: GL_ATI_vertex_streams
    GL_EXTENSIONS: GL_ATI_vertex_shader
    GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texgen_reflection
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_SGI_texture_edge_clamp
    GL_EXTENSIONS: GL_SGIS_texture_border_clamp
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_extensions_string
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 3

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 windowed hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    "
    L r_maskMinidriver "0"
    L r_allowSoftwareGL "0"
    L r_loadftx "0"
    L r_loadjpg "1"
    A ter_fastMarks "1"
    A ter_minMarkRadius "8"
    r_precacheimages "0"
    r_static_shadermultiplier3 "1"
    r_static_shadermultiplier2 "1"
    r_static_shadermultiplier1 "1"
    r_static_shadermultiplier0 "1"
    r_static_shaderdata3 "0"
    r_static_shaderdata2 "0"
    r_static_shaderdata1 "0"
    r_static_shaderdata0 "0"
    A r_sse "0"
    r_showportal "0"
    A vss_smoothsmokelight "1"
    A r_debuglines_depthmask "0"
    R r_useglfog "1"
    A r_lightcoronasize ".1"
    C r_farplane_nofog "0"
    C r_farplane_nocull "0"
    C r_farplane_color ".5 .5 .5"
    C r_farplane "0"
    r_skyportal_origin "0 0 0"
    r_skyportal "0"
    C r_light_showgrid "0"
    A r_light_nolight "0"
    A r_light_int_scale "0.05"
    C r_light_sun_line "0"
    C r_light_lines "0"
    A r_stipplelines "1"
    r_maxtermarks "1024"
    r_maxpolyverts "16384"
    r_maxpolys "4096"
    A r_entlight_maxcalc "2"
    A r_entlight_cubefraction "0.5"
    A r_entlight_cubelevel "0"
    A r_entlight_errbound "6"
    C r_entlight_scale "1.3"
    C r_entlightmap "0"
    C r_noportals "0"
    C r_lockpvs "0"
    C r_drawBuffer "GL_BACK"
    C r_offsetunits "-2"
    C r_offsetfactor "-1"
    C r_clear "0"
    C r_showstaticbboxes "0"
    C r_showhbox "0"
    C r_shownormals "0"
    C r_showsky "0"
    C r_showtris "0"
    C r_nobind "0"
    C r_debugSurface "0"
    C r_logFile "0"
    C r_verbose "0"
    C r_speeds "0"
    C r_showcluster "0"
    C r_novis "0"
    C r_showcull "0"
    C r_nocull "0"
    C r_ignore "1"
    C r_staticlod "1"
    C r_drawspherelights "1"
    C r_drawsprites "1"
    C r_drawterrain "1"
    C r_drawbrushmodels "1"
    C r_drawbrushes "1"
    C r_drawstaticmodelpoly "1"
    C r_drawstaticmodels "1"
    C r_drawentitypoly "1"
    C r_drawentities "1"
    C r_norefresh "0"
    C r_measureOverdraw "0"
    C r_skipBackEnd "0"
    C r_showSmp "0"
    C r_flareFade "7"
    C r_flareSize "40"
    C r_portalOnly "0"
    C r_lightmap "0"
    C r_drawworld "1"
    C r_nocurves "0"
    r_printShaders "0"
    C r_debugSort "0"
    lod_tool "0"
    lod_position "0 0 0"
    lod_save "0"
    lod_tris ""
    lod_metric "0.0"
    lod_tikiname ""
    lod_meshname ""
    lod_mesh "0"
    lod_zee_val "0"
    lod_pitch_val "0"
    lod_curve_4_slider "0"
    lod_curve_3_slider "0"
    lod_curve_2_slider "0"
    lod_curve_1_slider "0"
    lod_curve_0_slider "0"
    lod_curve_4_val "0"
    lod_curve_3_val "0"
    lod_curve_2_val "0"
    lod_curve_1_val "0"
    lod_curve_0_val "0"
    lod_edit_4 "0"
    lod_edit_3 "0"
    lod_edit_2 "0"
    lod_edit_1 "0"
    lod_edit_0 "0"
    lod_LOD_slider "0.5"
    lod_maxLOD "0.3"
    lod_minLOD "1.0"
    lod_LOD "0"
    r_uselod "1"
    r_showstaticlod "0"
    r_showlod "0"
    r_showImages "0"
    C r_directedScale "1"
    C r_ambientScale "0.5"
    A r_primitives "0"
    A r_facePlaneCull "1"
    A r_gamma "1"
    A r_swapInterval "0"
    A r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
    A r_finish "0"
    A r_dlightBacks "1"
    A r_drawSun "0"
    r_fastsky "0"
    A r_ignoreGLErrors "1"
    C r_znear "3"
    A r_flares "0"
    A C r_lodCurveError "225"
    r_lerpmodels "1"
    LC r_singleShader "0"
    L g_numdebuglines "4096"
    L r_intensity "1"
    L r_mapOverBrightBits "1"
    LC r_fullbright "0"
    L r_displayRefresh "0"
    AL r_ignoreFastPath "0"
    AL r_smp "0"
    AL r_vertexLight "0"
    AL r_customaspect "1"
    AL r_customheight "1024"
    AL r_customwidth "1600"
    AL r_ignorehwgamma "0"
    AL r_overBrightBits "0"
    AL r_depthbits "0"
    AL r_stencilbits "0"
    AL r_stereo "0"
    AL r_textureDetails "1"
    L r_colorMipLevels "0"
    AL r_roundImagesDown "1"
    A r_reset_tc_array "1"
    A r_geForce3WorkAround "1"
    AL r_ext_aniso_filter "0"
    AL r_ext_texture_env_combine "0"
    AL r_ext_texture_env_add "1"
    AL r_ext_compiled_vertex_array "1"
    R r_ext_multitexture "1"
    AL r_ext_gamma_control "1"
    AL r_allowExtensions "1"
    AL r_glDriver "opengl32"
    A s_speaker_type "0"
    AL s_reverb "0"
    U A dm_playergermanmodel "german_wehrmacht_soldier"
    U A dm_playermodel "american_army"
    U password ""
    U A snaps "20"
    m_invert_pitch "0"
    A cg_forceModel "0"
    A cl_maxPing "800"
    A cg_autoswitch "1"
    cg_gametype "0"
    cl_langamerefreshstatus "Ready"
    R cl_motdString ""
    A m_filter "0"
    A m_side "0.25"
    A m_up "0"
    A m_forward "0.25"
    A m_yaw "0.022"
    A m_pitch "0.022"
    A cl_allowDownload "1"
    cl_showmouserate "0"
    A cl_mouseAccel "0"
    A sensitivity "5"
    A freelook "1"
    A cl_run "1"
    A cl_packetdup "1"
    A cl_maxpackets "30"
    cl_anglespeedkey "1.5"
    A cl_pitchspeed "70"
    A cl_yawspeed "140"
    rconAddress ""
    cl_forceavidemo "0"
    cl_avidemo "0"
    activeAction ""
    cl_freezeDemo "0"
    cl_showTimeDelta "0"
    cl_showSend "0"
    cl_shownet "0"
    cl_timeNudge "0"
    cl_connect_timeout "15"
    cl_timeout "60"
    A cl_cdkey "123456789"
    cl_motd "0"
    cl_eventstats "0"
    cl_timeevents "0"
    cl_eventlimit "500"
    cl_showevents "0"
    cl_debugMove "0"
    cl_nodelta "0"
    sv_deeptracedebug "0"
    sv_drawentities "1"
    R sv_mapChecksum ""
    sv_killserver "0"
    sv_padPackets "0"
    sv_showloss "0"
    sv_reconnectlimit "3"
    A sv_master5 ":)"
    A sv_master4 "duncan_paterson_weir@hotmail.com"
    A sv_master3 "www.the4thregiment.tk"
    A sv_master2 "(Duncan Weir)"
    sv_master1 "Scorpios Server"
    nextmap ""
    sv_zombietime "2"
    sv_timeout "120"
    S sv_fps "20"
    sv_privatePassword "4threserved"
    rconPassword "opmhp"
    R sv_paks ""
    sv_pure "0"
    R sv_serverid "0"
    S L g_gametype "0"
    S A sv_floodProtect "1"
    S A sv_minPing "0"
    S L sv_maxclients "1"
    S sv_privateClients "0"
    S R mapname "nomap"
    S R protocol "8"
    S sv_keywords ""
    S timelimit "0"
    S fraglimit "0"
    S dmflags "0"
    skill "1"
    g_maxplayerhealth "750"
    net_multiLANpackets "2"
    I net_qport "22491"
    showdrop "0"
    showpackets "0"
    A in_disablealttab "0"
    A joy_threshold "0.15"
    in_debugjoystick "0"
    A in_joyBallScale "0.02"
    A in_joystick "0"
    AL in_mouse "1"
    A in_mididevice "0"
    A in_midichannel "1"
    A in_midi "0"
    username "Duncan"
    sys_cpuid "35"
    sys_cpustring "Intel Pentium III"
    R win_wndproc "4754704"
    R win_hinstance "4194304"
    arch "win2000"
    arch_minor_version "1"
    arch_major_version "5"
    R shortversion "1.11"
    S R version "Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002"
    com_buildScript "0"
    R cl_running "1"
    R sv_running "0"
    L dedicated "0"
    C timedemo "0"
    com_speeds "0"
    C viewlog "0"
    C com_dropsim "0"
    C com_showtrace "0"
    C fixedtime "0"
    C timescale "1"
    A fps "0"
    A autopaused "1"
    R paused "0"
    deathmatch "0"
    A com_maxfps "85"
    convertAnim "0"
    showLoad "0"
    low_anim_memory "0"
    dumploadedanims "0"
    pagememory "0"
    ui_legalscreen_stay "3"
    ui_legalscreen_fadeout ".5"
    ui_legalscreen_fadein ".5"
    ui_titlescreen_stay "3"
    ui_titlescreen_fadeout ".5"
    ui_titlescreen_fadein ".5"
    g_voiceChat "0"
    S A sv_maplist "obj\tank"
    A r_lastValidRenderer "Radeon VE DDR x86/SSE"
    AL r_fullscreen "0"
    AL r_forceClampToEdge "1"
    AL s_milesdriver "Miles Fast 2D Positional Audio"
    U A name "=4th= [1st] 2nd Lt. Scorpio"
    S A sv_allowDownload "0"
    S AL g_gametypestring "Objective-Match"
    S A sv_hostname "Scorpios ..."
    S A sv_maxPing "500"
    S A sv_maxRate "9000"
    U A rate "20000"
    A vid_xpos "40"
    A vid_ypos "44"
    config "unnamedsoldier.cfg"
    AL r_ext_compressed_textures "0"
    A r_drawstaticdecals "1"
    A g_ddayshingleguys "2"
    A g_ddayfog "0"
    A g_ddayfodderguys "2"
    AL r_texturebits "32"
    AL r_colorbits "32"
    AL r_picmip "1"
    AL r_mode "4"
    A cg_marks_add "1"
    AL s_khz "22"
    A cg_shadows "1"
    A cg_rain "1"
    A ter_maxtris "16384"
    A ter_maxlod "4"
    A ter_error "9"
    A vss_maxcount "20"
    A cg_effectdetail "0.7"
    A r_lodviewmodelcap "0.45"
    A r_lodcap "0.35"
    A r_lodscale "0.45"
    AL r_subdivisions "4"
    A r_fastentlight "1"
    AL r_fastdlights "1"
    A cg_drawviewmodel "2"
    A g_m6l3 "0"
    A g_m6l2 "0"
    A g_m6l1 "0"
    A g_m5l3 "0"
    A g_m5l2 "0"
    A g_m5l1 "0"
    A g_m4l3 "0"
    A g_m4l2 "0"
    A g_m4l1 "1"
    A g_m3l3 "0"
    A g_m3l2 "0"
    A g_m3l1 "0"
    A g_m2l3 "0"
    A g_m2l2 "0"
    A g_m2l1 "0"
    A g_m1l3 "0"
    A g_m1l2 "0"
    A g_m1l1 "1"
    A g_eogmedal2 "0"
    A g_eogmedal1 "0"
    A g_eogmedal0 "0"
    A g_medal5 "1"
    A g_medal4 "0"
    A g_medal3 "0"
    A g_medal2 "0"
    A g_medal1 "0"
    A g_medal0 "0"
    ui_medalsign ""
    ui_signshader ""
    A g_subtitle "0"
    A g_skill "1"
    A detail "1"
    A ui_hostname "Scorpio's Monastery Assault 3.3"
    A ui_maplist_obj "obj/obj_team1"
    A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
    A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
    A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
    A ui_inactivekick "999"
    A ui_inactivespectate "999"
    A ui_connectip "68.43.41.63"
    A ui_teamdamage "1"
    A ui_timelimit "0"
    A ui_fraglimit "0"
    A ui_gamespy "1"
    A ui_maxclients "10"
    ui_gametypestring ""
    ui_gametype ""
    ui_dmmap ""
    A ui_voodoo "0"
    A cl_ctrlbindings "0"
    A cl_altbindings "0"
    A ui_crosshair "1"
    A viewsize "100"
    I journal "0"
    fs_filedir "C:\games\mohaa\main\\maps\"
    mapdir ""
    logfile "2"
    I fs_restrict ""
    S I fs_game ""
    I fs_basepath "C:\games\mohaa"
    I fs_cdpath ""
    I fs_copyfiles "0"
    fs_debug "0"
    A ui_skip_legalscreen "1"
    A ui_skip_titlescreen "1"
    A ui_skip_eamovie "1"
    A cl_playintro "0"
    A ui_console "1"
    A developer "1"
    A thereisnomonkey "1"
    AL cheats "1"

    607 total cvars
    607 cvar indexes
  5. scorpio Midget Private

    Contributions:
    55
    Commands (cmdlist)

    From main menu: (no map running)

    cmdlist
    -back
    -leanright
    -moveright
    cvarlist
    -leanleft
    -moveleft
    listmenus
    -use
    set
    bind
    unbind
    alias
    seta
    exec
    devcon
    gotoreturnmenu
    setreturnmenu
    -statistics
    +statistics
    ui_getplayermodel
    ui_applyplayermodel
    playermodel
    finishloadingscreen
    startserver
    ui_removehud
    ui_addhud
    locationprint
    centerprint
    ui_checkrestart
    ui_resetcvars
    ui_hud
    clear
    ui_testlist
    ui_loadconsolepos
    ui_saveconsolepos
    ui_hidemouse
    ui_showmouse
    inv_restart
    editspecificshader
    editshader
    editscript
    notepad
    soundpicker
    lod_spawnlist
    viewspawnlist
    ui_startdmmap
    dmmapselect
    maplist
    loadmenu
    togglemenu
    globalwidgetcommand
    widgetcommand
    hidemenu
    showmenu
    popmenu
    forcemenu
    pushmenu_dm
    pushmenu_sp
    pushmenu
    tmstop
    tmstartloop
    tmstart
    pitch
    playsong
    loadsoundtrack
    stopmp3
    playmp3
    sounddump
    soundinfo
    soundlist
    play
    ff_disable
    r_infoworldtris
    r_infostaticmodels
    farplane_info
    gfxinfo
    screenshot
    modelist
    modellist
    shaderlist
    imagelist
    cl_dumpallclasses
    cl_dumpclassevents
    cl_classevents
    cl_classtree
    cl_classlist
    cl_pendingevents
    cl_dumpevents
    cl_eventhelp
    cl_eventlist
    gogetpatch
    launchgamespy
    fastconnect
    aliasdump
    dialog
    saveshot
    vidmode
    tiki
    animlist
    tikilist
    tikianimlist
    ping
    setenv
    rcon
    localservers
    reconnect
    menuconnect
    connect
    stoprecord
    cinematic
    disconnect
    vid_restart
    snd_restart
    clientinfo
    configstrings
    cmd
    -cameralook
    +cameralook
    +togglemouse
    -mlook
    +mlook
    -button14
    +button14
    -button13
    +button13
    -button12
    +button12
    -button11
    +button11
    -button10
    +button10
    -button9
    +button9
    -button8
    +button8
    -button7
    +button7
    -button6
    +button6
    -button5
    +button5
    -button4
    +button4
    -button3
    +button3
    -button2
    +button2
    -button1
    +button1
    -button0
    +button0
    -speed
    +speed
    +leanright
    +leanleft
    +use
    -attacksecondary
    +attacksecondary
    -attackprimary
    +attackprimary
    -attack
    +attack
    +moveright
    +moveleft
    -strafe
    +strafe
    -lookdown
    +lookdown
    -lookup
    +lookup
    +back
    -forward
    +forward
    -right
    +right
    -left
    +left
    -movedown
    +movedown
    -moveup
    +moveup
    centerview
    difficultyHard
    difficultyMedium
    difficultyEasy
    loadlastgame
    loadgame
    autosavegame
    savegame
    killserver
    gamemap
    devmap
    map
    spdevmap
    spmap
    sectorlist
    restart
    dumpuser
    systeminfo
    serverinfo
    status
    clientkick
    kick
    heartbeat
    midiinfo
    net_restart
    in_restart
    pause
    writeconfig
    changeVectors
    quit
    unbindall
    touchFile
    cd
    fdir
    dir
    path
    ctrlbindlist
    altbindlist
    bindlist
    unctrlbind
    ctrlbind
    unaltbind
    altbind
    append
    scale
    subtract
    add
    cvar_savegame_restart
    cvar_restart
    reset
    setu
    sets
    toggle
    wait
    echo
    vstr
    meminfo
    239 commands
  6. scorpio Midget Private

    Contributions:
    55
    3 useful threads to add to your map script files for debugging.
    They give nice formatted output in console, and are great when the logfile is turned on:

    To use them, put these 2 lines immediately after "main:"
    level.debug = 1
    level.debugtime = 1

    These 2 lines, activate the debuging lines to console, and also activate a TIME message. The time messages are most useful for benchmarking, to see which threads are taking far too long to process.

    Then at the start of a thread add a line like:
    thread debugtextstart ("currentthreadname: self = " + self)

    at he end of a thread add a line like:
    thread debugtextend ("currentthreadname: self = " + self)

    inside your threads either in a loop or after an important command, put a line like:
    thread debugtext ("myvalue = " + local.myvalue)

    // the 3 threads follow, stick these into your map script file, preferably right at the bottom.

    debugtext local.text:
    if (level.debug == NIL || level.debug != 1)
    end

    if (level.debugtime == 1)
    local.text = (" Time: " + level.time + "> " + local.text)
    else
    local.text = (" " + local.text)

    println local.text
    end

    debugtextstart local.text:
    if (level.debug == NIL || level.debug != 1)
    end

    println " "
    println "[-"
    println "////////////////////////// START OF THREAD //////////////////////"

    local.text = ("// THREAD = " + local.text)

    if (level.debugtime == 1)
    local.text = (local.text + "\n// Time: " + level.time + "\n")

    local.text = (local.text + "\n----------------")

    println local.text
    end

    debugtextend local.text:
    if (level.debug == NIL || level.debug != 1)
    end

    local.text = ("\\ THREAD = " + local.text)

    local.text = ("----------------\n" + local.text)

    if (level.debugtime == 1)
    local.text = ("\\ Time: " + level.time + "\n" + local.text)

    println local.text
    println "\\\\\\\\\\\\\\\\\\\\\\\\\\ END OF THREAD \\\\\\\\\\\\\\\\\\\\\\\\"
    println "-]"
    println " "
    end
    1 person likes this.
  7. scorpio Midget Private

    Contributions:
    55
  8. scorpio Midget Private

    Contributions:
    55
  9. Balr14 Moderator

    Contributions:
    98
    PREMIUM
    I Donated
    Scorpio, you have way too much time on your hands.:p
  10. sputnik Private

    Contributions:
    15
    Yeah, and I posted about the notepad/editscript a few weeks ago.. Its pretty cool. Whats Debug??
  11. Superkat Private

    Contributions:
    3
    Mpowell said he found this debug stuff and a whole buncha other things a while ago

    :eek: :p :confused: :) ;)
  12. Oddball_woof Private

    Contributions:
    11
    ummm

    difference maybe that Scorpios has offered this info up to everyone, I don't know what Powel did with his info if he had to same thing but I doubt this thread would be so interesting if he had.
    But as I said I don't know either way.

    Scorpio mate SLOW down!!!!!!!!!!!!!!!
    I can't absorb all the new stuff as quick as you produce it!!!!!!LOL
    I think he's actually a long term prisoner at a high security prison or maybe a whole Gang, the Scorpio Gang of mastermind computer hackers.
    That or he had alot of unpaid parking tickets.

    PS nice work as usual Scorp.
  13. kdjac Far...far.....away

    Contributions:
    43
    PREMIUM
    I Donated
    He lives in Nottingham hes obviously has nothing better to be doing .....LOL

    Cept going into Sherwood forest for walks with Friar Tuck

    lol
    Kdja
  14. scorpio Midget Private

    Contributions:
    55
    Ok let me just clear up a few things ...

    Yes i see people post stuff about hidden menus, weird views with the hud, edit script etc etc

    I've been using all the above for many months now, it's very easy to find out about if know where to look, and even easier if your familiar with things like the quake games and fakk2 / sin ;)

    So i just thought i'd post a big thread (this one) with a lot of the information that i've had at my disposal. That way everyone will know how to do these things, and no longer feel that these things are some sort of Black Magic only know to a select few.

    I'd should have done this earlier yes, but well i lead a very busy life and i've only just got around to it ... better late than never.

    If you study the above info and the links to the 2 html documents you'll have a very good understanding of the mohaa engine and how to use it.

    I've still got masses more info that i need to post, but i've not tidied it all up yet ... but as soon as i have it'll be on TMT 1st ;)

    As for DEBUG ... that's just a programming process you do when your fixing bugs in the program/script.

    The threads i've posted above allow you to output messages to the console (and the logfile if turned on) that greatly help in tracking down where a bug lies in your script.

    Basically you use 2 types of message, one is just so you know when you've entered/left a thread, or at which part of a thread the script is processing. The other sort of message you use to ouput the contents of a variable, so you can check it's been set correctly.

    Outputting messages is a very very basic way of debugging, and most languages have far more advanced methods, but your limited with the mohaa scripting language ... so if you have problems in your scripts, stick in some messages and track those bugs down.

    You can always delete all the debug code once your scripts are running smoothly ... indeed if you examine some of the mohaa scripts in global you'll see that there are still messages in them that were never taken out ... exploder.scr has several 'println "z " messages.

    just type developer 1 in console and see how many messages start to appear as you play the standard mohaa maps. one of them even uses 3d debug messages, that shows the entitiy numbers as your playing ... i think it's SP map where your a sniper and have to escort the tank crew through the map.
  15. WarCry SOTW Judge

    Contributions:
    4
    I think some stuff , can better be hidden .. with all this info .. a aimbot would be easy to build:shakinghe :shakinghe
  16. Ghost Dog Staff Sergeant

    Contributions:
    40
    Specialties:
    Mapper, Pure Gamer, Support
    Processing:
    Graphics:
    That sure is alot of information

    I knew about the existence of most of these files but I 've never really felt like digging into them (maybe I would have if I had no job and no social life). But I have to say Scorpio, those debugging messages have already helped me alot, thx for that.

    And I don't think it 's that easy to create an aimbot... I don't even get why people try this...? I really don't understand the pleasure it brings to some of those guys out there? :shakinghe
  17. kdjac Far...far.....away

    Contributions:
    43
    PREMIUM
    I Donated

    is that why there is only one out and its a ported over from RTCW hacked crappy one.

    Also Dogg i seen this excellent article on online cheating before really good but cant find it ,will get it and show you its really good .

    kdja
  18. WarCry SOTW Judge

    Contributions:
    4
    ****AI-options***

    i found some AI options in the game :cooler: :cooler:

    i'll post them later .....

    W00t the man .....:p :p

    And i checked scorpio's posts , and didn't see it in his post so maybe he hasn't found those yet , but i have :cooler:
  19. metal.mulisha-=-thoe Private

    Contributions:
    1
    go on, make an aimbot then.

    oh yeah i tried all the menu commands and stuff and couldn't find the ones that activate seperate commands in the instant message command menus. tried the cs menuselect# command that didn't work, any ideas?

    absolute homeage to scorpio for being such a don.



    n.b. i can lick my elbow :p
  20. Shtrafbat Corporal

    Contributions:
    15
    sorry

    scorpio! it's quiet off topic but common can you make me a fav
    can you make a map or something that will include the bodies scrip, i mean i want them to stay when they die in a MP game.
    And you said that it posible. so please make it .....
    just a scrip :crying: :crying:
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